Name says it all - We should have bayonets in the game! Classical, knife, or even epic ones like trident and chainsaw would all be great :P
They could be introduced as either an add-on to a weapon (read: an extra gear slot), or simply as a suffix (similarly to "scoped" and "silenced") - Let's hear your opinions!
The player could either switch the survivor to use the bayonet with a key, or simply make it automatic once the zed gets within melee range - Let's hear some more opinions!
My guess is they would have to be weapon specific...having them for different calibres would be overkill, but an AR bayonet should be different from a longrifle bayonet, which in turn should be different from a pistol bayonet (lolwut?)...or we could just have a select few weapons with the special ability.
Suggestions welcome! :D
Edited by Sandro_Jern, 11 April 2013 - 11:51 AM.